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5.0 Nightmare Checks
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Joined: 25th Apr 2016
Rank: General
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5th Jan

Hey everyone, I thought I'd throw together a quick overview of the checks of each of the nightmare fights so that everyone can know what to expect and what is required to be a nightmare raider in 5.0. DPS will have the most specific numbers requirements, but I'll also outline the other checks that fights have (healing, tanking, mechanics, etc.).
 

Explosive Conflict
 
1.      Zorn & Toth

DPS:  7350 per dps. This fight is a moderate sustained dps check. The required number is misleading, as Toth has damage reduction during Berserk and both Drouks have damage reduction during the tank swaps. The actual dps required will feel closer to 8000.
HPS:  >9000 ehps per healer. This fight is a moderate healing check with some cleansing required. Lots of AOE damage.
TANKS:  Hard. Proper mitigation is required to keep the healing needed down and tank swaps need to be near perfect.
 

2.     Firebrand & Stormcaller

DPS:  8450 per dps. This is one of the hardest sustained dps checks in the game. Lot's of target switching and all single target.
HPS: Moderate. The healing required in this fight is not high, but healer dps is critical to beat the enrage.
TANKS: This fight is very easy for the Firebrand tank and moderate for the Stormcaller tank. Maximizing tank dps is critical to beat the enrage.
 

3.     Colonel Vorgath

DPS: Moderate to high. Lower than Firebrand & Stormcaller, dps shouldn’t be an issue if you’ve got this far. Interrupts are very important.
HPS: Low. Healing on this fight shouldn’t be an issue. Knockbacks/slows may be required for assassination droids.
TANKS: Easy. The tank in the tower needs to be quick with the droid spawns and diffusals.
 

4.     Warlord Kephess

DPS: Moderate to high. Lower than Firebrand & Stormcaller (still very high if the raid group doesn’t have reflects for the walker). This fight is mostly a mechanics check.
HPS: Moderate to high. Lots of burst healing throughout the fight and a mechanics check as well.
TANKS: Moderate to hard. Lots of mechanics to deal with, especially once Kephess comes down.
 

 
Terror From Beyond
 
1.      Writhing Horror

DPS: 8000 per dps. This fight is a moderate sustained dps check as long as the tanks can cheese the adds. The 8000 requirement is pure single target dps. Without add cheese the requirements go up significantly.
HPS: Low to moderate. Most of the fight has low healing requirements, but the soft enrage is tough on healers.
TANKS: Easy. Simple tank swaps and add collection during the soft enrage.
 

2.     Dread Guards

DPS: 8250 per dps. This fight is a high sustained dps check. Almost all single target damage with mechanics and raid coordination required throughout.
HPS: High. This fight has high healing requirements throughout, along with many mechanics to deal with.
TANKS: Hard. Boss positioning and tank swaps are very important. High tank dps is required to beat the enrage.
 

3.     Operator IX

DPS: Moderate. The numbers required are much lower than Dread Guards. This fight is mostly a mechanics and coordination check.
HPS: Moderate. Mostly burst healing required throughout the fight. This fight is mostly a mechanics and coordination check.
TANKS: Moderate. Again, mostly a mechanics and coordination check.
 

4.     Kephess the Undying

DPS: Moderate. Lower numbers than Dread Guards and easier mechanics than Operator IX.
HPS: Moderate. Lower numbers than Dread Guards and easier mechanics than Operator IX.
TANKS: Moderate. Tank swaps and boss positioning are very important.
 

5.     The Terror From Beyond

DPS: Very High. This is the 2nd highest sustained dps check in the game and requires the equivalent of ~9000 dps for over 13 minutes. DCD usage is critical to survive tentacle slams and beat the enrage.
HPS: Moderate. This fight has moderate burst healing throughout. Maximizing healer dps is required to beat the enrage.
TANKS: Easy. Fairly simple tank swap during phase 2. Some coordination required during the burn phase.
 

 
Scum and Villainy
 
1.      Dashroode

DPS: 8350 per dps. This is a fairly easy sustained dps check. Lots of AOE damage and minimal mechanics.
HPS: Low to moderate. This fight has low healing requirements until the 4th shield runs out.
TANKS: Moderate. Boss positioning is very important.
 

2.     Titan 6

DPS: Low. This fight requires less dps than Dashroode and has minimal mechanics.
HPS: Moderate to high. This fight has low healing requirements until the burn phase. Burn phase difficulty depends on dps.
TANKS: Easy. Pretty much the same as in HM.
 

3.     Thrasher

DPS: Low. Some burst/AOE damage is required for the snipers. Survivability is much more important than raw numbers.
HPS: Moderate. Low sustained healing but high burst is needed.
TANKS: Moderate to hard. Most of the fight is easy to tank. The double sniper wave can be very tricky depending on how squishy the rest of the raid group is.
 

4.     Operations Chief

DPS: Moderate. The infiltration requires moderately high dps to beat the 3 minute timer. The chief himself also requires moderate dps, albeit for not very long.
HPS: Moderate. This fight requires moderate burst healing.
TANKS: Hard. Near perfect use of DCDs is required to survive both the infiltration and the chief.
 

5.     Olok the Shadow

DPS: Low. This fight is a sustained dps check with a difficulty similar to Dashroode.
HPS: Low to Moderate. This fight is easy to heal unless people stand in stupid.
TANKS: Easy. Tank and Spank.
 

6.     Cartel Warlords

DPS: Moderate. This fight is a moderate sustained dps check, requiring ~8000 single target dps. Lots of movement required and mechanics need to be done almost instantly.
HPS: Very High. This is one of the most challenging fights in the game to heal. Very high ehps required. Coordinating cleanses and moving instantly out of damage make it more difficult.
TANKS: Easy to Hard. Tank difficulty depends significantly on kill order. The fight is a tank and spank for the Tuckuk tank, but can be very difficult for the tank kiting Sunder.
 

7.     Dread Master Styrak

DPS: Very High. This fight is the highest sustained dps check in the game, requiring the equivalent of >9000 dps for over 17 minutes. Knockbacks, interrupts, and coordination are required for much of the fight. Proper DCD usage and coordination are required to survive the burn.
HPS: Very High. Until the burn phase, the healing required is moderate, but healer dps is very important. Knockbacks and stuns are required during Chained Manifestations. Extremely high AOE healing (~15000 for 60s) is required during the 2nd Kell Dragon. Very high burst healing is required during the final Styrak burn.
TANKS: Moderate to high. Boss positioning and tank dps are very important. Knockbacks, slows, and stuns during Chained Manifestations. Burn phase coordination and DCD usage needs to be nearly perfect.
 

 
The Dread Fortress
 
1.      Nefra

DPS: Very Low. I don’t actually think there’s an enrage timer on Nefra. Can be done easily with 3 dps. Nefra is a target dummy with minimal mechanics.
HPS: Moderate. Moderate sustained healing and cleanses throughout the fight.
TANKS: Easy. Tank and spank with the caveat that tanks know their left and right.
 

2.     Draxus

DPS: High. This fight requires a combination of high single target and high AOE dps. Single target dps will feel similar to Dread Guards in terms of difficulty, just with much lower duration. Very tough mechanics and coordination check with lots to remember.
HPS: Moderate to high. If done right this fight requires moderate burst healing. Any mistakes on mechanics make this fight a nightmare for healers. Very tough mechanics and coordination check with lots to remember.
TANK(s): Moderate. Waves alternate between being a tank and spank and actually having to execute mechanics. Mostly just the occasional interrupt or taunt required.
 

3.     Grobthok

DPS: Moderate. This fight requires moderate single target dps and some AOE. Mechanics are just don’t stand in stupid.
HPS: Low. This fight can be solo healed.
TANKS: Moderate. Frequent tank swaps and add kiting.
 

4.     Corruptor Zero

DPS: Moderate. This fight requires moderate AOE dps. Positioning is very important.
HPS: Moderate to high. Healing on this fight depends on how high the raid’s AOE damage is.
TANKS: Moderate. Tank swaps and boss positioning are very important.
 

5.     Dread Master Brontes

DPS: Very High. This fight requires very high sustained, single target dps throughout with lots of target switching. The burn phase requires damage on par with Terror or Styrak, but with significantly harder mechanics. Mechanics throughout the entire fight are extremely unforgiving. The burn phase requires near perfection with rotation, positioning, DCD usage, and potentially improvisation.
HPS: Very High. This fight requires very high sustained and burst healing throughout. The burn phase is the hardest part of any fight to heal. The burn phase requires extremely high burst healing with perfect positioning and DCD usage.
TANKS: Extremely Hard. This is the hardest fight to tank in the game. Period. Tank swaps need to be perfect until the burn phase. Dealing with orbs during the burn phase requires perfect positioning and DCD usage, as well as extremely high coordination.
 

 
The Dread Palace
 
1.      Dread Master Bestia

DPS: ~7750 per dps. This fight is a moderate dps check with lots of target swapping and AOE damage. Minimal mechanics for dps to deal with.
HPS: High. This fight requires high burst and AOE healing throughout.
TANKS: Hard. This fight requires perfect tank swapping and boss positioning as well as very good DCD usage.
 

2.     Dread Master Tyrans

DPS: 7200 per dps. This is a moderate dps check with all single target damage. Effective dps will need to be near 8000 to make up for dealing with mechanics. This fight is more of a mechanics and coordination check.
HPS: Moderate. This fight requires moderate sustained single target and AOE healing. Mechanics and positioning make the numbers more difficult.
TANKS: Hard. Positioning, tank swaps, and coordination need to be perfect.
 

3.     Dread Master Calphayus

DPS: Very High. This fight requires very high burst dps and has challenging mechanics and coordination requirements.
HPS: Moderate to high. Most of the fight requires moderate burst healing. The healer who goes in the right portal first needs to have high AOE and sustained healing.
TANKS: Moderate. Tank swaps and boss positioning are very important, but few other mechanics for tanks to deal with.
 

4.     Dread Master Raptus

DPS: Moderate. Outside of the challenges, this fight requires little dps.
HPS: High. This fight requires high burst healing.
TANKS: Hard. Positioning and DCD usage need to be perfect throughout the entirety of the fight.
 

5.     The Dread Council

DPS: Very High. Damage required during the burn phase and while killing Brontes/Styrak is very high. Mechanics and positioning are extremely unforgiving. Very high coordination is required.
HPS: Very High. The burn phase requires very high AOE healing (comparable to the 2nd Styrak Kell Dragon). Cleansing coordination required throughout. Mechanics and positioning are extremely unforgiving.
TANKS: Very Hard. This is the 2nd hardest fight to tank. Boss positioning and tank swaps need to be perfect.
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Last Edit: 6th Jan by Radley-Walters
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